3D Graphics
CeWiDus Graphics Expertise CeWiDus works on Direct 3D Mobile Supported in Windows CE 5.0 and above. Managed Libraries inspired by DirectX 9.0.
Features Complete Access to the underlying Native D3DM API, Fixed point support (Vertex Data, Matrices, Lights, and Materials), Sprites, Fonts, TextureLoader.
Display Driver Support OpenVG implementation Tessellation algorithm and transformation Scan line
OpenGL ES 2.0 support Shading compiler Vertex Shader Fragment Shader
CeWiDus OpenGL shading Language Compiler CeWiDus has designed and verified the OpenGL shading language compiler for vertex processor (VP) Input program in GLSL - Compiler front end (Pre-processing, Lexical analysis, Parsing, Semantic checking, Intermediate program representation)
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