CeWiDus Graphics Expertise
CeWiDus works on Direct 3D Mobile Supported in Windows CE 5.0 and above. Managed Libraries inspired by DirectX 9.0.
Complete Access to the underlying Native D3DM API, Fixed point support (Vertex Data, Matrices, Lights, and Materials), Sprites, Fonts, TextureLoader.
Display Driver Support
Tessellation algorithm and transformation
OpenGL ES 2.0 support
CeWiDus OpenGL shading Language Compiler
CeWiDus has designed and verified the OpenGL shading language compiler for vertex processor (VP)
Input program in GLSL
- Compiler front end (Pre-processing, Lexical analysis, Parsing, Semantic checking, Intermediate program representation)